| Leto for Tokens | |
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gaser20
Number of posts : 395 Location : Licking MO Registration date : 2011-01-31
| Subject: Leto for Tokens 2011-02-09, 9:21 am | |
| just an idea that crossed my mind when i was looking at the feat list, realizing that there are more feats could use than could ever take by leveling alone <.<
you can use leto on the characters in the vault, perhaps have a high token cost to buy feats IF and only if you rp out learning them, not just buy any feat, for example a character could rp learning two weapon feats like ambidexterity. pay a token cost to get it added to the feat list, leto being the only way i know to do so. could be more limitations but anyways, that's my suggestion obviously it has more effect for PVE than anything else, but PVE does make up part of some events so it helps | |
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Tjuven92 PINGAS!
Number of posts : 321 Location : Middle Sweden Registration date : 2010-10-01
| Subject: Re: Leto for Tokens 2011-02-09, 9:27 am | |
| Like skill-focuses and background feats such as "Thug" and others and so on?.... to be honest i kinda like the idea of this...
Aswell as the hidden feats like "Sap"? | |
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gaser20
Number of posts : 395 Location : Licking MO Registration date : 2011-01-31
| Subject: Re: Leto for Tokens 2011-02-09, 9:28 am | |
| that to yes, though those feats can also be earned in rp, thug being a reputation feat for example? as for sap, i have no idea what that feat is >.>
Last edited by gaser20 on 2011-02-09, 9:28 am; edited 1 time in total | |
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Feroxinis
Number of posts : 284 Location : The Netherlands Registration date : 2010-07-21
| Subject: Re: Leto for Tokens 2011-02-09, 9:28 am | |
| Seems like a lot of work for Soul... Which I don't care about <3~ | |
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Tjuven92 PINGAS!
Number of posts : 321 Location : Middle Sweden Registration date : 2010-10-01
| Subject: Re: Leto for Tokens 2011-02-09, 9:31 am | |
| Either that or if we get a "Craft Item System" for DM's useage we could use creature-hides with bonuses on such as skill bonuses and other stuff such as Descriptions as to what you've bought and so on...
(creature items are equipable by hotslotting and clicking the asigned hot-slot) | |
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gaser20
Number of posts : 395 Location : Licking MO Registration date : 2011-01-31
| Subject: Re: Leto for Tokens 2011-02-09, 9:32 am | |
| craft item systems would also save some time in power creation wouldn't it? once its approved it can be made and given right away instead of waiting for an update, which as far as i know right now, is how it is done | |
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Feroxinis
Number of posts : 284 Location : The Netherlands Registration date : 2010-07-21
| Subject: Re: Leto for Tokens 2011-02-09, 9:59 am | |
| No, if powers are approved and one of the DMs can be assed (<3) the item is created in toolset and carried into the server. | |
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gaser20
Number of posts : 395 Location : Licking MO Registration date : 2011-01-31
| Subject: Re: Leto for Tokens 2011-02-09, 10:00 am | |
| so item creation the long way >.> i still say just use the craft item system, would save you time x3
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Feroxinis
Number of posts : 284 Location : The Netherlands Registration date : 2010-07-21
| Subject: Re: Leto for Tokens 2011-02-09, 10:09 am | |
| I don't know shit about that, though. Bother Scorch. | |
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Soul Saint Personal Sexy assistance
Number of posts : 830 Registration date : 2010-07-20
| Subject: Re: Leto for Tokens 2011-02-09, 7:09 pm | |
| - gaser20 wrote:
- just an idea that crossed my mind when i was looking at the feat list, realizing that there are more feats could use than could ever take by leveling alone <.<
you can use leto on the characters in the vault, perhaps have a high token cost to buy feats IF and only if you rp out learning them, not just buy any feat, for example a character could rp learning two weapon feats like ambidexterity. pay a token cost to get it added to the feat list, leto being the only way i know to do so. could be more limitations but anyways, that's my suggestion obviously it has more effect for PVE than anything else, but PVE does make up part of some events so it helps Believe that this would be...acceptable, to an extent. I'd say we put a limit out to maybe 3-5 extra feats you may all gain. Why? To keep things somewhat challenging. Feats such as 'Thug' are more so reputation acquired. When DM's feel a player has earned the right, I'd say it is fine for them to award the person that kind of feat. Skill focusing techniques may be learned through a lot of RP training. You need someone with the actual feat to teach you. This topic will be discussed more in the Shinma Team forum. If you would like to add any suggestions, then by all means be our guest. | |
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