Fantasy server
 
HomeHome  GalleryGallery  FAQFAQ  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  

Share | 
 

 Base Stat/Attribute bonus

View previous topic View next topic Go down 
AuthorMessage
Scorchys
le Pill0w of Fate tart~
avatar

Number of posts : 1130
Location : cakeland-o
Registration date : 2008-07-30

PostSubject: Base Stat/Attribute bonus   2011-04-24, 7:32 pm

Stat Limitations:
As a base you may have Attributes/Stats total formatted up around
by choice to a grand-max of a total modifier of 35 distributed among
all your attributes (without gears on)
The maximum limit of what you can have in a single stat is 38.
To be eligible for stat buys your character must be atleast level 25



-:Strength:-
Alternate Names: Might, Physical Power, Body, Muscle
Is kind of self-explaining in the end.. but its the ammount of
raw muscle your character has, it determines how hard you can swing a sword
or wheter you can lift heavy-objects or not, it symbolizes Raw Muscle
Power put short, it however unlike real-life does not neccecarily result
in a muscular-looking character as certain race's muscle tissue-build
is different from that of others.

Damage Bonus Scale gained from Strength Stat
Base 20= +1

Base 25= +2

Base 30= +3

Base 35= +4

Base 38= +5





-:Dexterity:-
Alternate Names: Guile, Skill, Reflex, Speed, Agility, Balance, Nimbleness, Swiftness, Haste
Determines how fast your character can move... it generaly
makes your character appear thinner... than most... it symbolizes
reflex-speed and the speed of your character in-general.. it is
also associated with grace and a character with much Dexterity
is generaly great at doing percision work as compared to a character
that has less in it would be clumsy in comparison, it also improves
your character's sense of balance.. and controll of movement which
generaly affects your character's ability to move about unoticed or
catch your opponent in suprise.

Dexterity has no bonuses with its statclimb, it has the ability
to be able to avoid most things, to cover up for that fact undodgeable techniques are supponsed to be rare and if they happen costly to pay up for the fact that it eleminates the Dex'ers only strength





-:Constitution:-
Alternate Names: Endurance, Stamina, Durability, Stability, Health
Determines the ammount of beating a person can sustain before falling unconcious
or dead, Constitution also generaly symbolizes the characters bodily-strength
as in terms of ridding themselves of diseases and avoiding falling sick, a
character with much stat in Constitution is described as healthy, and generaly would
by logic-speaking be able to rid themselves of sicknesses that affects their bodies much
faster than those with less constitution.. who whould as an oposite to characters with
an high one be described as someone with a poor immune-system and body pain-tolerance
that gets sick easier than those with high constitution, it symbolizes the strength
and pain-threshold of ones body.


Each Point of Constitution increases your total healthpool-capacity by 1.




-:Intelligence:-
Alternate Names: Magic, Mind, Arcana, IQ
Does not neccecarily determine how smart your character is.. it
is however associated greatly to the controll of the weave and forces
of magic, it makes your character a quick-learner, with loads of it and
an intelligent character can generaly make notice of details and other
things when related to enviroment and things out of the ordinary,
put short it determines your character's ability to use magic
and how easy of a time your character has learning things foreign to them,
a character with more intelligence isnt neccecarily smarter than that of one
with a lower intelligence-score as lifespan and what the character itself
educates itself in also has a great affectance in how smart the character is.

Damage Bonus Scale gained from Intelligence Stat (does not stack with bonus from Wisdom Stat)
Base 20= +1

Base 25= +2

Base 30= +3

Base 35= +4

Base 38= +5







-:Wisdom:-
Alternate Names: Spirit, Soul
Wisdom like Intelligence gives the wielder an easier time in the
forces of magic and controlling the flow of magical-weave, however unlike Intelligence
the Wisdom-score focuses more on experience in life.. and ways of doing things in terms of philosophy
... Wisdom is also considered to affect your characters patience and self-controll related
to the mind, a character with a high Wisdom does not generaly get angred easily whilst
one with a lower one is very impulsive and generaly acts on a whim, Wise characters
also seems to have a much easier time than others to take notice of things in the
enviroment as they have a good eye for details, a wise character also seems to be able
to memorize things for long periods of times easier than those with a low Wisdom-score.


Damage Bonus Scale gained from Wisdom Stat. (Does not stack with Bonus from Intelligence Stat.)
Base 20= +1

Base 25= +2

Base 30= +3

Base 35= +4

Base 38= +5








-:Charisma:-
Alternate Names: Leadership, Personality, Controll
Charisma determines personality-force and how well your character can speak,
it is used in things related to talking-faster which in itself can generaly be
very helpfull should one need to incant magic or the likes, it determines
force of your character's personality and generaly makes your character able
to speak in more persuading ways... or bluffing-manners.. it also determines
your character's skills with body-language and the likes, it seemingly
also determines the ammount of total-procentage mana of one's body one
uses when using magic or similar mana-using abilities.

Each 1 Points of Charisma increases your total manapool-capacity by 1.

mana/hp regen is once per ig hour(Is 20 mins rl)

Notice: If you feel that your current character's stats gets screwed up by changes you can apply for a character-rebuild from a DM, should the DM judge for your case you may have one free of charge.




Last edited by RDT on 2012-03-28, 10:17 am; edited 25 times in total (Reason for editing : Cleaned up+Formating)
Back to top Go down
Scorchys
le Pill0w of Fate tart~
avatar

Number of posts : 1130
Location : cakeland-o
Registration date : 2008-07-30

PostSubject: Re: Base Stat/Attribute bonus   2012-02-19, 8:02 am

Updated due to confusion.


Back to top Go down
RDT

avatar

Number of posts : 271
Registration date : 2011-04-01

PostSubject: Re: Base Stat/Attribute bonus   2012-02-27, 12:18 pm

stat cap is lowered and now universal.
Back to top Go down
Sponsored content




PostSubject: Re: Base Stat/Attribute bonus   

Back to top Go down
 
Base Stat/Attribute bonus
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Shinma :: Information :: Rules-
Jump to: