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 Bonus "Great-Stat" Feats

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Tjuven92
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PostSubject: Bonus "Great-Stat" Feats   2011-03-04, 3:31 am

Quote :
Bonus feats: (great stat)
The character gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, 29, 32, 35, and 38.


As seen as above certain class-build combinations can gain up to 6 bonus stats into
2 separate abilities through the "great-stat"-feats , examples of these are:
Arcane Archer - Dexterity (one every 4 lvls)
Assassin - Dexterity (one every 4 lvls)
Barbarian - N/A (lacks any)
Bard - Dexterity,Charisma (choice between dex/cha one every 3 lvls)
Blackguard - N/A (lacks any)
Champion of Torm - Wisdom (one every 4 lvls)
Cleric - Wisdom (one every 3 lvls)
Druid - Wisdom (one every 4 lvls)
Dwarven Defender - N/A (lacks any)
Fighter - N/A (lacks any)
Monk - N/A (lacks any)
Pale Master - N/A (lacks any)
Ranger - N/A (lacks any)
Red Dragon Disciple - N/A (lacks any, has dragon ability bonus)
Shadowdancer - N/A (lacks any)
Shifter - Wisdom (one every 3 lvls)
Sorcerer - Charisma (one every 3 lvls)
Wizard - Intelligence (one every 3 lvls)
Pretty much x6 more stats than other classes if you build right.


In the end this pretty much makes physical characters and certain-class
combo's weaker than others due to lack of bonus-great stat feats,
there is currently no classes at all that gains bonuses to STR or CON
abilities, this is more or less a problem... and i believe builds that doesnt
get bonus-great stat feats should recieve a compensation, as we're speaking
balancing pretty much.

Classes with 1 per 3 levels are officialy stronger than other classes, DF-wise
and due to that i think character without bonus-feat classes should gain an additional
1 stat into a stat of choice per 3 levels.


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Nerudi Sanguine - Hill-Halfling, Theif of Legend! (or atleast wants to be)
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Feroxinis

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PostSubject: Re: Bonus "Great-Stat" Feats   2011-04-01, 3:33 pm

Agreed with Tjuven here. However, I'd say one bonus stat per 4 levels, for a total of 5 extra stats. Why? Because the people taking all the great stat feats will be worse in PvE than the people with classes or feats without the bonus great stat feats. With one less stat point, that would be compensated for.
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Tjuven92
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Number of posts : 321
Location : Middle Sweden
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PostSubject: Re: Bonus "Great-Stat" Feats   2011-04-02, 3:10 pm

Feroxinis wrote:
Agreed with Tjuven here. However, I'd say one bonus stat per 4 levels, for a total of 5 extra stats. Why? Because the people taking all the great stat feats will be worse in PvE than the people with classes or feats without the bonus great stat feats. With one less stat point, that would be compensated for.

Most mobs though (99% unless custom npc) kinda get "omfgnukedtodeath" in a second unless modified in stats to begin with <.<,

Examples of good solutions to this would be that you get 6 points of choice at lvl 40... (like on X) or the likes...


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Nerudi Sanguine - Hill-Halfling, Theif of Legend! (or atleast wants to be)
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