- Quote :
- Bonus feats: (great stat)
The character gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, 29, 32, 35, and 38.
As seen as above certain class-build combinations can gain up to 6 bonus stats into
2 separate abilities through the "great-stat"-feats , examples of these are:
Arcane Archer - Dexterity (one every 4 lvls)
Assassin - Dexterity (one every 4 lvls)
Barbarian - N/A (
lacks any)
Bard - Dexterity,Charisma (choice between dex/cha one every 3 lvls)
Blackguard - N/A (
lacks any)
Champion of Torm - Wisdom (one every 4 lvls)
Cleric - Wisdom (one every 3 lvls)
Druid - Wisdom (one every 4 lvls)
Dwarven Defender - N/A (
lacks any)
Fighter - N/A (
lacks any)
Monk - N/A (
lacks any)
Pale Master - N/A (
lacks any)
Ranger - N/A (
lacks any)
Red Dragon Disciple - N/A (
lacks any, has dragon ability bonus)
Shadowdancer - N/A (
lacks any)
Shifter - Wisdom (one every 3 lvls)
Sorcerer - Charisma (one every 3 lvls)
Wizard - Intelligence (one every 3 lvls)
Pretty much x6 more stats than other classes if you build right.In the end this pretty much makes physical characters and certain-class
combo's weaker than others due to lack of bonus-great stat feats,
there is currently no classes at all that gains bonuses to STR or CON
abilities, this is more or less a problem... and i believe builds that doesnt
get bonus-great stat feats should recieve a compensation, as we're speaking
balancing pretty much.
Classes with 1 per 3 levels are officialy stronger than other classes, DF-wise
and due to that i think character without bonus-feat classes should gain an additional
1 stat into a stat of choice per 3 levels.