Fantasy server
 
HomeHome  GalleryGallery  FAQFAQ  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  

Share | 
 

 Edgar's power

View previous topic View next topic Go down 
AuthorMessage
Scorchys
le Pill0w of Fate tart~
avatar

Number of posts : 1130
Location : cakeland-o
Registration date : 2008-07-30

PostSubject: Edgar's power   2012-03-18, 11:42 pm

[spoiler]
Character Name: Edgar
Character Race:Human, duh
Username:Scorchys
Power Level:Rank 1
Power Strength:Weak
Power Name:Assassin's Creed (trollface)
Current Character Level:15
Primary Attributes:dex,int,cha
Portfolio(s):
Combat Type: Melee Combat, Special Attacks


Innate[ Will of Death]
Description: Taking the assassin role, the boy honed his skill in accuracy to strike at the vital spots of people in deadly precision using the dagger in close range and sharper (or not) blades to kill his foes.
DF:19-20 crit range when using small weapons i.e daggers ect


Innate - Precise Reflexes
Description: After years of training, Edgar gained heightened reflexes which allow him to react sooner than the average man. His new found skill allowing him to leap out of harms way - Whether to save his life in time or to have an edge when fighting your average guardsmen.
DF: +1 to dodge rolls

Active [Slow Acting Poison, 2x/Battle 5 MP]
Description: As any true assassin has many weapons in his repertoire, some of the most deadly of weapons, are the ones that come out of the bottle. This poison is the kind of poison that you want to coat your blade with. As long as you draw blood, the poison is in the targets system, and starts eating at their insides.
DF: Poison lasts on the blade for 2 rounds. On a successful hit this poison does 1d2+1 degen per round. And lasts for the INT Bonus (following dmg chart) in rounds.
DF 2: This poison does NOT add to your damage. If Edgar attacks someone with Damage Reduction, then it is the DR vs Ed's regular attack. If all of Ed's damage is DR'd the poison doesn't take effect. But even if Edgar does 1 hp damage, then the poison takes effect.




Last edited by Scorchys on 2013-01-04, 2:13 pm; edited 3 times in total
Back to top Go down
Scorchys
le Pill0w of Fate tart~
avatar

Number of posts : 1130
Location : cakeland-o
Registration date : 2008-07-30

PostSubject: Re: Edgar's power   2013-01-04, 1:24 am

Need some halp here>.>


Back to top Go down
Demon_Macdugan

avatar

Number of posts : 99
Registration date : 2012-02-05

PostSubject: Re: Edgar's power   2013-01-04, 11:54 am

Here' my attempt at an Level 1 Assassin power.

Spoiler:
 
Back to top Go down
Scorchys
le Pill0w of Fate tart~
avatar

Number of posts : 1130
Location : cakeland-o
Registration date : 2008-07-30

PostSubject: Re: Edgar's power   2013-01-04, 12:06 pm

Nice edited that in like a boss.


Back to top Go down
Soul Saint
Personal Sexy assistance
avatar

Number of posts : 830
Registration date : 2010-07-20

PostSubject: Re: Edgar's power   2013-01-04, 12:14 pm

Red for grammar and tweaks to DF's.
Quote :

Innate - Will of Death
Description: Taking the assassin role, the boy honed his skill in accuracy to strike at the vital spots of people in deadly precision, using the dagger in close range and well-kept blades to kill his foes.
DF: 19-20 crit range when using small weapons (i.e daggers, etc)

So, this one should be an innate. Unless you really want to have it be a bit of a risk - You have a 2-in-20 chance of getting a crit for a few rounds, as opposed to 2-in-20 every round without wasting your MP.


Innate - Precise Reflexes
Description: After years of training, Edgar gained heightened reflexes which allow him to react sooner than the average man. His new found skill allowing him to leap out of harms way - Whether to save his life in time or to have an edge when fighting your average guardsmen.
DF: +1 to dodge rolls

The DF was fine, but your grammar got tweaked.

If you really want your 19-20 crit range to be an active, then okay. It seems pointless though. If you want an active worth having, you can make it +2 damage that lasts for 3 rounds, costing 4 MP to activate with a 2 round cooldown after the duration ends, 3 uses per fight.

Or, you could make it cost 6 MP, 2 uses per fight, 2 round cooldown once duration ends: 2d2+1 bonus damage for 2 rounds, does not include Strength-Bonus. Does not allow any buffs to take its place while it is active.


Feel free to ask me any questions. If any complaints, on anything or anyone, then please PM me.
- Soul


Last edited by Soul Saint on 2013-01-04, 12:33 pm; edited 2 times in total
Back to top Go down
Soul Saint
Personal Sexy assistance
avatar

Number of posts : 830
Registration date : 2010-07-20

PostSubject: Re: Edgar's power   2013-01-04, 12:29 pm

It was a great try Mac, I'm looking forward to seeing your power up. Not much work that needs to be added - I still stand by my grammar changes in my last post, though the second innate needs a tweak.
Quote :

Innate - Precise Reflexes
Description: After years of training, Edgar gained heightened reflexes which allow him to react sooner than the average man. His new found skill allowing him to leap out of harms way - Whether to save his life just in time or to have an edge when he is one with his movements.
DF: +1 to Dodge rolls. On 2 successful dodges he gains a +1 to attack - Doesn't Stack upon itself.

DF: Poison lasts on the blade for 1d3 rounds. On a successful hit this poison does 1d2+1 degen per round, lasting for 2 rounds - Does not stack on itself.

The second part of the poison DF was done nicely.


Feel free to ask me any questions. If any complaints, on anything or anyone, then please PM me.
- Soul
Back to top Go down
Sponsored content




PostSubject: Re: Edgar's power   

Back to top Go down
 
Edgar's power
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Shinma :: The Realm :: Human power-
Jump to: