gaser20
Number of posts : 395 Location : Licking MO Registration date : 2011-01-31
| Subject: result of a dare: lismore character cards 2011-04-14, 12:06 pm | |
| i was dared (you know who you are ~.~) sooo... yeah whatever, lismore character cards MAIN: SALLY ELIWOOD - Spoiler:
____ Character: Sally Eliwood ___ Sl Name: Sally Marenwolf ___ Are you an Alt Account?: nope ___ Age: 27 ___ Species: red fox Kitsune (2 tails) ___ Natural Abilities: <<NEW>>Spirit sight:can see the aura of people thus being able to see their moods, the flow of magic within their body�s and life spans as well as sprites around him, making her able to sense if someone is lieing((with ooc permission)) it may also allow her to sense injury to aid her healing without seeing an external injury to heal and able to sense magic when when someone is casting or an object is enchanted fox hearing - is difficult to sneak up on due to her great hearing and can hear the full 20m chat rang 15m if through a wall with the downfall of clapping hurts and louder noises like a gunshot or explosion as agony fox sense of smell - can locate and identify if she knows someone hiding by their scent or identify anything she has smelled before even after it he/she/it has left the area for up to ~2 rl hours (depends on circumstances) stronger unpleasant smells may be highly distracting and is so sharp it can pick out individual herbs in a mix fox stalking/quiet movement - can sneak up on nearly anyone with common sense for hearing she wishes ___ Racial Fighting Abilities: fox agility/evasive - harder to hit in a fight, especially by fighters using slower ways of attack or fighters without much experience, which she avoids rather easily... acrobatics ie: front/back flips and some aerial maneuvering in combat jumping from object to object: tis something she is supposed to be able to do anyways fitting for her style a combination of her agility speed and grace fox quick wit/high intelligence - can figure some things out others may not and learns fast fox grace - unlikely to ever stumble or trip __ Basic Equipment: Steel katana 2x good quality extra sharp claws/teeth - Very sharp claws and fangs, cause by her slightly more dense bone structure. About 1,5 stronger then usual bones. Hard to break and even able to get through lighter armors. ___ Magical Items: her mothers staff: currently the only powers she is aware of is its ability to hold her mana in large amounts a barrier spell and that it can also draw mana out of objects or neutralize other spells ((pulls the magic from it making a spell die)) she suspects there is more it can do but has not mastered it the staff itself is magically re-enforced made from ivory (decor) and Mythril (for the light weight) for the shaft with both Rubies and Sapphires adorning it including a large Sapphire crown jewel each gem capable of carrying her mana ((the staff currently can hold 75% more mana)) <<raised 25% to 75%>> <<NEW>>the staff is also capable of a costly barrier spell that she can cast at will as long as she is aware of the attack costing 30% of the mana stored in her staff able to protect up to 4 people she is unable to add mre energy to hr staff once the battle starts limiting her ability with this spell to 2 times in a single fight the spell only last a single round, to block attacks, and then shatters, sally cannot attack while the shield is up as it works both ways ((sapphire and ruby only because they fit her mana colors of blue and red)) ___ Magical Abilities: <<NEW>>Pinpoint focus: in order to prevent killing with her magic she has practiced to pinpoint the focus so that instead of leaving a gash on her targets brain...she can pinch a nerve to knock them out instead, both the gash and knock out obviously require the attack hits <.< >>>GM NOTE: basically means she can do enough to knock someone out, but not kill them<<< Drain: She can draw small amounts of mana/aura/energy out of others for her own use limited to 20% of their mana only 10%of which she can use and it requires physical contact. cannot use more than twice an hour Mana recharge rate: (RP hours are always before RL. Example: If Sally participates RP fight, which takes 2 hours to type, but in RP lasts just several minutes wont recharge her mana) 60% per RL hour when infuriated her mana changed from blue to red harming instead of healing her target. Though, being used only on delivering a healing energy, this ability hurts Sally as well. It doesn't cause her any great physical damage (at most a slight burns on fingers), it still hurts like hell healer: can heal anyone she chooses limited of course by her energy/mana ((slight wounds (scratches and similar)working nearly instantly and with no cost due to simplicity; Average wounds (cuts, large bruises, lighter burns) 20% effect in a few seconds; Heavy wounds 30% (deep cuts, serious burns, broken bones) Partial heal, need of at least a few min to heal the wound yet.; Lethal wounds 50%... Nearly full exhaustion for Sally. Wound gets healed and the person stabilized takes a while icly for the wound to fully heal but bleeding stops instantly, she can cast from any part of her body, but normally uses paws Rapid healing pulse: This skill, which Sally slowly learns is ability to send a huge amount of her healing energy towards someone else (range so far up to 10 meters, few seconds of concentration is necessary before casting), causing quite fast heal on chosen person and help them regain some of their energy. But it's coming with disadvantages. Besides its taking way greater amount of her energy ( Twice as much as her average healing), through the link she takes a part of the hit (50% of what she heals) directly on herself. when she uses this for her harming magic it is extremely tiring but doesn't physically harm her body like healing would, she can throw this from any part of her body but normally uses her paws Regen - heals faster than a normal creature (( about twice as fast as common person)) this also means poisons effects are altered, most running their course twice as fast as well as harmful poisons effects being halved ((Arbon suggested this one)) ___ Skills: <<NEW>>Singing: sally has an excellent voice for singing and knows many songs from her home, she is able to entertain those around her with her voice if she chooses to and with great skill obviously no combat use <<NEW>>she is also capable of playing a harp with similar skill to her singing, often combining then, it is still rare to hear her sing or play however <<NEW>>Average cooking skills <<EDIT>>Staff combat: skilled in fighting with her staff, and often dual wields the lightweight staff alongside one of her swords Archery skill: average skills able to hit a target at 20m Sword handling: she has practiced a great deal and can strike rapidly in a fight (She uses her high agility and some training, her attacks are faster, usually able to strike 3x as fast as normal) Physical healing: Sally learned the basics of healing without need of her magic. Not enough to keep a step with those skilled in this way. but she can tend the wounds in basic manner, like bandaging, stopping bleeding or sewing basic cuts and splinting a broken bone ___ Weaknesses: <<NEW>>Hoshi no tama - the pearl represents the Kitsune soul; the Kitsune will suffer great pain if separated from it for long. Those who obtain the ball may be able to extract a promise from the Kitsune to help them in exchange for its return. this can be used to force sally into doing something she does not wish to do, and can be used to control her((possible plot play )) greatly lacking physical strength <<REDEFINED>>loud noises hurt her ears greatly unless she has covered them or filled them with something, gunshots or louder are disabling and leave her unable to fight for at least 5 posts, less than gunshots hurt, but don't disable her, they remain highly distracting will not do anything to risk her friends and if one is captured she is likely to do whatever they want for their safe return really strong and really unpleasant scents like say a skunks spray will be highly distracting or make her pass out depending on the situation <<NEW>>Vanity: she often takes great pride in her appearance, mainly her tails,however obviously a little cum on her fur doesn't bother her <<NEW>>Reacts violently to being called a slut or a whore it is a great personal flaw based on her past, when she is referred to as slut or whore she most often will attempt to attack the speaker ___ Basic Background Story: her mother faked her death when she was born and left her with her abusive father her home was that of a warmongering race she was born into wealth she did not want because of her status she could not make friends she spent most of her life alone hating to fight yet part of a warmongering race she found love at last with Ron and Kaz both of whom loved her...she choose Ron...whom then abandoned her when she needed him most...she met Levi and fell in love again....and again was abandoned....she met Nem and again fell in love...this time it turned out better...of course her past is more detailed and FAR darker....but this is the basics...hello abandonment issues ___ >>>Approved by Ashtyn Ninetails<<< >>><<< (updated on 07/14/2010)
SPRINKLES CLAWTOOTH - Spoiler:
____ Character: Sprinkles ___ Sl Name: Sally Marenwolf ___ Are you an Alt Account?: nope ___ Age: 18 ___ Species:cabbit ___ Natural Abilities: her ears are sharp enough to pick up whispers at 20m if she chooses however she can also close them off if there are loud noises nearby (cant prevent getting struck with unexpected noise though)
her sense of smell is sharp enough to pick out individual herbs in a potion/mix and pick out anyone within 20m of her location she can use scent to track and/or locate items herbs or people
she can see and sense aura and magic flow around her in order to influince it and the elements, she can use this to acuratly guage ones mood makeing it hard to lie to her and decive her, however someone whom can also allow her to sense someone near her (5m) and see where wounds are ___ Racial Fighting Abilities: she can jump higher than avarage to about 3m
she is very fast and agile like most felines hard to hit or catch and fast to react when running she can reach 40mph __ Basic Equipment: none ___ Magical Items: ___ Magical Abilities: minor elemental powers
manipulation of fire to raise/lower heat and even manipulat its shape she can fight with this only if there is fire already near her and not with much power small fireballs that deal medium burns at its strongest costing her about 10% energy per ball
with water she can heal wounds by covering them in an orb of water and centering her energy on the wound water being a healing element more than a combat element ((slight wounds (scratches and similar lighter burns)working nearly instantly and with no cost due to simplicity; Avarage wounds 20% (cuts, large bruises, serious burns) effect in a few seconds; sprinkles however will recieve a part of the wound on herself and will black out if she hits 0 energy while healing Requires FRESH water nearby
air allows her to lessen her weight and levatate off the ground up to 10m she can create breezes or gusts of wind to put her targets off balance however this effects anyone near as well and costs her 10% energy it has no power to wound or injure
___ Skills: she is a great cook able to make any food thy heart may desire ^.^
she can move silently and can track nearly anyone or anything ___ Weaknesses: she will not fight to defend herself and only fights if someone else is in danger other than herself
if she is caught unaware by a loud noise she will fall and be unable to fight for 5 rl min or 2 posts
she is fairly naive and childish in many ways also very shy
Arachnophobia - is terrified of spiders :p ___ Basic Background Story: she honestly does not have one yet of any sort will be added when her background is made ___
approved by kenneth cale under authority of ashtyn ninetails
SILVARA JEWELL - Spoiler:
____ Character: Silvara kenth ___ Sl Name: Sally Marenwolf ___ Are you an Alt Account?: nope ___ Age: unknown even to her...she is old enough to remember a lifeless world ___ Species: Chimera ___ Natural Abilities: she can move and even fly silently enough that only keenest of senses will hear her
her ears are sharp enough to pick up whispers at 20m if she chooses however she can also close them off if there are loud noises nearby (cant prevent getting struck with unexpected noise though)
her sense of smell is sharp enough to pick out nearly any scent from 20m away and when activly honeing this ability she can pick out individual herbs or similar from up to 5m away
her sight is as strong as an eagles able to pick out a bug on a rock from 50m away she sees everything ___ Racial Fighting Abilities: her flight speed is an impressive 70mph while still able to fight ONLY in flight she is slower than normal on the ground
her strength is greatly higher than her size would suggest able to carry up to 200 pounds in addition to her equipment however she CANNOT fly with much more than her equipment
shes a great acrobat fast movements and flexable body she can pull off the most comlicated acrobatic moves in air her wings make it so she can do even better
her regenerative abilities are strong. Most smaller wounds (small cuts, bruises, first degree burns) take about an 5min to heal. Medium sized wounds (cuts/slashes, fractured bones, second degree burns) take about 20min to heal and larger wounds. (gashes, broken bones, third degree burns) take about 40min hours to heal Heavy wounds (Near lethal wounds) take about a hour to heaL ((rl time and does NOT regen in combat as her energys on the fight instead)) __ Basic Equipment: her cloths are lined with mithril chainmail and are hard to pierce however just from a look large notable gapes are visable ___ Magical Items: has 4 daggers which she can throw with unerring acurracy made from pure silver enchanted to never tarnish and always return to the owners had when recalled
she has a mythril sword ((katana)) the sword itself is sharp enough to go through nearly any of the weaker metals and hard/wellmade enough not the break agaisnt most of the harder metals the sword is peculiar in that its color shifts with her mood and its effexts change accordingly in addition her sword cannot be held by anyone else...touching it even with cloth between them will burn their hands baddly
red - anger - burns hot as dragons fire opon touching anyone but silvara ((causes thrd degree burns and cuts easier do to the heat)) (the heat is limited to the blade shes not going to burn whole bodys with it)
blue - sadness - with a touch can slow (about half) the touched for as long as her sorrow remains ((only effects one at a time and for 30min - hour if not fighting...in a fight it will last the equivolent to that time ICLY))
green - sickness - will cause any it touches to fall deathly ill (will not actually kill them it is a feeling that passes as her own does mearly weakening them for a time) the moment she is not feeling sick nor are they in addition 30min - hour limit, as it is not a real sickness and little more than illusion it is not treatable (effects 3 max)
yellow - happy/joy - imparts her joy opon others and can heal major wounds broken bones and lasceratiosn that need stiching can heal internal bleeding but dosnt birng them back form brink of death and only heals 3 major wounds at a time of happyness
purple - arousal x3 - can cause the touched one to be extreamly attracted to her only the strongest of willed can resist it (it only lasts as long as her feeling of arousal and she extreamly rarely[next to never] uses this)can only effect one at a time...time limit is again stated as her feelings last ((like anyone wants it to wear off mid act)) ___ Magical Abilities: flame breath similar to a dragons however with less distance (5m) and more directed (thin stream at single target)
trance- has the abilityto put those she wishes to help into a deep sleep as in this sleep like state she may ask them questions helping them revile subcintous thoughts of waht happend at a certian event or time i nthier life, cannot work in combat as it requires total relaxation and a quiet area, person only respondt to silvia in the trance ___ Skills: skilled with throwing daggers
she can craft most weapons cloths armors and tools herself if she can get to materials granted as with all crafting this takes time and she cannot imbue with spells
she knows most languages but the rarest
shes an expert swordsmen in the air and only avarage on the ground ___ Weaknesses: on the ground she is slow and weak her combat skills are all ment for flight and are minimal on the ground
cannot control her swords power and her emotional control is limited requireing as many as 20 min to change her emotions with her memorys
if any flame or flaming object enters her maw the result is a large explosion while this does not kill her it renders her unable to fight and her regeneration ceases for 24hours leaveing her with near leathal wounds
loud noises hurt her ears greatly unless she has closed them
cannot swim ___ Basic Background Story: she has lived for an uncountable amount of time as an immortal she has watched races grow evolve and die dispite watching everything born grow up grow old and die her emotions remain intact she made many friends and wept at their deaths through her time she has accumulated many tools and skills ___
Anything else we need to know? Tell us! Remember; if there's something you want for your character and it's not in this card, it can't be approved. Which means you don't have it! Please give your card to the first admin that you see online. Have fun, play nice, and welcome to the RP!
<<<approved by vokksu emmons>>> <<<approved by kenneth cale>>>
OLINDI FANG - Spoiler:
Character: Olindi ___ Sl Name: Sally Marenwolf ___ Are you an Alt Account?: nope ___ Age: 27 ___ Species: werewolf ___ Natural Abilities: brutal strength : she can damage iron. but steel is too much for her to destroy. perhaps bend and dent but not penetrate. fast reflexes: she is able to move with at a speed of about 40mph with reflexes to match however cannot maintain this speed for to long hard skin/fur/bones: her fur works like armor being very dense and thick reducing damage taken when hit (comparable to leather armor as she cant wear any armor in wolf form otherwise) high int: although she doesnt fight like it she is a quick learner and notices things others may not this mearly means she will pick up skills and languages in less time than most sharp claws: her claws are shaper than most allowing her to gut most light armors and not break her claws ((to compensait for being unable to use any other weapons in wolf form)) ___ Racial Fighting Abilities: her regenerative abilities are strong. Most smaller wounds (small cuts, bruises, first degree burns) take about an 5min to heal. Medium sized wounds (cuts/slashes, fractured bones, second degree burns) take about 30min to heal and larger wounds. (gashes, broken bones, third degree burns) take about 40min to heal Heavy wounds (Near lethal wounds) take about a hour to heaL. Wounds for silver arent affected by this regeneration! ((RL TIMES not ic clearly it will take longer icly particularly in a fight)) her regen isnt as noticable in a fight and she must eat before /and/ after she regenarates just a bowl of soup isnt ennough think more along the lines of a deer with her regen speed and requirements she could fight maybe 2-3 times in a 12 hour period about 4 hours between the fights __ Basic Equipment: ___ Magical Items: ___ Magical Abilities: Blood Rage is triggered by great fury and disire to protect her strength and speed grows 2x fold she can break most metals, bite through bone with ease and move with blurring speed her body is covered by a flame red aura that sears to the touch and heats her own claws bright red ((it has no effect on inorganics)) her regen supercarged for 3 hits healing rapidly before stalling out for 1 rl day anyone and everyone whom gets in her way becomes a target she will calm givein time or if her reason to fight is no longer there...((she can use this and control it to some extent but its strongest when she is protecting that which she loves)) the after effect of this is formidable...she remains in constant pain for the rest of that day and cannot fight regardless, no potion or healing magic can help or and healing effects are cut to a quarter when used on her afterward also any wound from silver will disrupt this cutting off the power early the after effects can be lessoned if she doesnt fully enter the rage but so are the boosts lessoned ___ Skills: a barbarian style training she is fast and hits hard but doesnt often avoid blows on herself rather prefering to either block or take the hit as her skin and fur protect her as with all werewolfs that live a long time she has learned to control her changes though it takes her as long as 10 min to change form during the day the natural change takes place every night and cannot be stopped ((just night seeing as SL moon never changes)) ___ Weaknesses: due to her dense fur and bones she cannot swim and sinks right to the bottom silver can be deadly to her wounds from it will not heal from magic or her regen limited only to natural healing if left in the silver can become fatal when in human form she has only a weakened (1/4 power) bloodrage and her regeneration is cut in half all other powers are gone ___ Basic Background Story: secret this time sorrys > i want every one to have to work to understand her and her life ___ Anything else we need to know? Tell us! Remember; if there's something you want for your character and it's not in this card, it can't be approved. Which means you don't have it! Please give your card to the first admin that you see online. Have fun, play nice, and welcome to the RP! >>>Approved by Ashtyn Ninetails<<< >>>Approved by Kenneth Cale<<<
NIGHTFIRE IRIS - Spoiler:
____ Character: Nightfire Iris ___ Sl Name: Sally Marenwolf ___ Are you an Alt Account?: nope ___ Age: 20 ___ Species: Shapshifter, black bunny main ___ Natural Abilities:
Spirit sight: can see the aura of people thus being able to see their moods, the flow of magic within their body�s and life spans as well as sprites around him, makeing her able to sense if someone is lieing((with ooc permission)) and able to sense the magic when someone is casting or an object is enchanted
hearing - is difficult to sneak up on due to her great hearing and can hear the full 20m chat rang 15m if through a wall with the downfall of claping hurts and louder noises like a gunshot or explosion as agony
sense of smell - can locate and identify if she knows someone hiding by their scent or idintify anything she has smelled before even after it he/she/it has left the area for up to ~2 rl hours (depends on circumstances) stonger unpleasent smells may be highly distracting and is so sharp it can pick out idividual herbs in a mix
stalking/quiet movement - can sneak up on nearly anyone with normal sense of hearing <<<this does not mean she CANNOT be heard. it means it is unlikely for her to be heard>>> ___ Racial Fighting Abilities:
extra sharp claws/teeth - Very sharp claws and fangs, cause by her slightly more dense bone structure. About 1.5 stronger then usuall bones. Hard to break and even able to get through lighter armors.
agility/evasive - harder to hit in a fight, especially by fighers using slower ways of attack or fighers without much experience, which she avoids rather easily...<<<this does not consititue an auto dodge. you must take hits once in a while to be fair>>>
acrobatics ie: front/back flips and some aerial manuvering in combat jumping from object to object: tis somthing she is supposed to be able to do anyways fitting for her style a combnation of her agility speed and grace __ Basic Equipment: flute: the flute itself is not magic however with her mana she uses this to cast her wind based spells
her cloths are all flame retardant so she does not wind up walking around naked the moment she casts flame armor ._. this defence is not any higher than her own resistance so it does not protect her from fire any more than she normaly would be ___ Magical Items: a single locket marked with a rose, inside are many pictures depicting nightfire with a coon these paintings are masterfully made but nightfire herself cannot remember who the coon is this is a matter of great distress for her as she feels a deep personal connection with the racoon, and a deeper sadness though she cannot remember why and though she does not know it, this locket is where her energy for her spells comes from without it her mana pool is cut in half ___ Magical Abilities: resistance to fire: gained from her heratige as a desert deweller beyond the portal and from her own magical spells and skill sets she can take small things such as ...the flame of a lamp/torch, or even a campfire, with no problem, but a larger fire would have some bad effect on her, the fire starting to draw on her own fire element mana growing stronger and out of her control can severly burn her at this point and can continue untill her mana is depleted, alone this wont kill her, but may leave her very close
Shapshifting: she can change her appearance with ease to any humanoid form she chooses, and can change her scent in the process, and can make minor changes to her forms when she wants to, she uses 10% of her energy with every change, and all other abilitys do not change
minor wind magic: she can weave her energy into the wind when she plays her flute allowing for the following spells, small breezes other similar bends are of no cost
Gust: the only wind spell that does not use her flute, it is a simply gust of wind wide area and harmless, it doesnt even throw people off balance by much to be effective, instead it deflects projectial weapons such as arrows darts bolds and thrown daggers, it uses 5% of her mana due to its low effect and low complexity
arouse: dispite its name this spell is intended to wake ones /mind/ not their body, to clear their thoughts and let them think clearly, this can allow one to recover lost memorys if used propperly((with ooc permision effects end immediantly after she stops playing the song recovered memorys remain, she could also use this spell or a variation simply to get her listeners to dance and sing/play along to enjoy themselves when they normally would not. mana cost is - 5% low do to the noncombat nature of the spell
calm: the 3rd and last of her wind spells allows her to calm those whom hear it removeing the will to fight and removeing anger and rage its a peacekeepers spell for stopping violence before it starts, and its this spell more than any other that has kept her alive in the desert, mana cost is 10%
mid level fire magic: she can weave her mana into the energy in the air around her allowing for the casting of the following fire element spells
Flame armor: allows her to conjure flames around her ownbody burning those whom touch her hot enough to leave 2nd degree burns after touch for a few seconds, it requires 2 posts to cast this she would need the time to weave her mana through the air around her, she would chant in her native language the entire time and can only use these due to her resistance to fire and heat - mana cost 20%
Fireball: requires 3 posts to cast, the first post nothing seems to happen though those near her friend and foe could easly feel the heat starting to build, only warm at this point, 2nd post the heat becomes enough to give sunburn, but not much else, and is confined to a single half meter wide orb infront of her, 3rd post the heat skyrockets and the ball of fire becomes visable, it is now capable of reaching 600+degrees in heat, enough to leave 3rd degree burns, it however takes an additional post(4th) to throw the ball, and can be inturupted easly at any point during the casting, if inturupted after the ball is formed it will promptly explode harming her with the force and any near with the fire, dispite her resistance to fire, she will still be harmed by the explosion - mana cost 30% has a 10m max distance to throw unless she is not under attack, in which case she can throw it 20m if she pushes her limits, this would leave her tired and unable to cast again for 2 additional posts the AOE affects those near the target, damageing them nearly as much, and even those away from the impact will feel the wave of heat from the fireball
flame pillar: given 5 posts to cast this spell she can form a pillar of fire around her target searing their skin with 2nd to 3rd degree burns, 4th if they do not move, the spell takes 5 posts to weave her mana into the air, but the heat does not form untill the last when the pillar appears, however in order to cast it she must not be inturupted at any point in the casting, or the spell will fail completly and her mana will be lost mana cost -40% has a 10m max range
her fire spells and her wind spells both pull from different mana pools due to their elemental connections, she MUST prepare her mana before she fights, requireing 24 hours to fully recharge her mana, she does not have a normal mana pool recharge rate ___ Skills: is highly skilled playing the flute and singing various songs without the flute,
artisan: skilled artist drawing and painting both
skilled cook, can cook most if not any meal one may desire provided she has the needed ingrediants
___ Weaknesses: due to the constant dry enviroment she is used to water is painful if not damageing to her body any water based magic would do twice as much harm to her, and water based healing would harm her instead, a 'bath' can be dangerous to her and prolonged time in water can be leathal ((5 or more posts?)) without Immediate healing
without her locket her mana pool is cut in half
cannot cast any of her wind spells without her flute
loud noises such as gunshots can cause her to collapse in complet agony unable to continue any fight for around 30 pin, or 3 rounds of posts icly unless she blocks her ears with something such as cottonwads ___ Basic Background Story: nightfire has lived her whole life in the desert used to the constant danger and the life of the desert with little food and water and constant heat, she learned quickly how to defend herself and survive in this hostile world, there is much to her story that not even she is yet aware of ((im actually planning a small event for her storyline but that will take time to put together ___
>>>Approved by Ashtyn Ninetails<<< >>>approved by kenneth cale<<<
DUSK SILVERLEAF - Spoiler:
Character: Dusk ___ Sl Name: sally Marenwolf ___ Are you an Alt Account?: No ___ Age: 18+ ___ Species: Yako Kitsune (One Tail) ___
Natural Abilities:
((transformation�s Listed, may never be used, but are possible...dusk is unaware of his shapes))
Transformation (Beast Form): Twilight can change into a large Multi Tailed Kitsune Beast (feral), once per day. He reatins his abilitys, and powers, but loses His features, and the ability to hold things (no thumbs).
Transformation (Kemonomimi (Human, with animal traits)): Dusk can change into a human, once per day. Heretains all His powers, and loses all of his features except for a Tail, and His Yako Markings (red markings).
Kekkei Genkai (血継限界; Literally meaning "a technique limited to inheritance by blood") are abilities passed down genetically. Any Skill, or ability marked with a * is a Kekkei Genkai, and thus can be passed down to later offspring (should he have any). Kekkei genkai and their related jutsu (skills) can't be taught or copied by others.
*Kitsune Mokushi (literally: Fox Sight) � Dusk can see in the dark as if it was day, he can also see the aurora of everyone around Him, thus being able to see their moods, the flow of magic within their body�s and life spans.
Extreme Agility & Flexibility � dusk by both blood and training has amazeing speed and mobility able to easly dodge most blows and strike much faster than is normal about 4x faster than avarage, for example he can run at 60mph for a short distance
kitsune hearing - can tune his hearing to listen in on conversations or whispers within 20m of him, it is not constant like most hearing abilitys
___ Racial Fighting Abilities:
*Ghost Fire (illusion) � With a swish of his tail dusk can conjure small fire balls that will attempt to hit his opponent. The fire is colored a white and If contact is made the target is engulfed in pure white flames, but it will not do damage because it is an illusion. Designed to scare the opponent, not harm them, the fire will snuff out after a few minutes, or if a dispel spell is cast. It will not go out if doused in water, patted, or any normal form of extinguishment. Once in motion, they cannot be redirected. he can use this 3 times, due to it being a racial magic, she pulls the energy from the world around him, however in the process tires himself, and can not use it again or will pass out in the process. he can summon up to 4 fire balls at one time.
*Fox Fire (non illusion) - With a swish of his tail Dusk can conjure small fire balls that will attempt to hit his opponent. The fire is Ice Blue, if they make contact with the target, target will become instantly burned where it did as if someone branded them with a white hot iron (about the size of a apple). Once in motion, they cannot be redirected. he can use this 3 times, due to it being a racial magic, she pulls the energy from the world around her, however in the process tires herself, and can not use it again or will pass out in the process. He can summon up to 4 fire balls at one time. >> has to wait 24 hours to use it again <<
___ Basic Equipment:
Hoshi no tama - Depictions of kitsune may feature round or onion-shaped white balls known as hoshi no tama (star ball). One belief is that when a kitsune changes shape, its hoshi no tama holds a portion of its magical power. Another tradition is that the pearl represents the kitsune's soul; the kitsune will suffer great pain if separated from it for long. Those who obtain the ball may be able to extract a promise from the kitsune to help them in exchange for its return.
___ Magical Items:
Zanpakutō: Hayaisai (Zanpakutō: 斬魄刀; literally, soul-cutter sword, is the main weapon of the Shinigami.) gifted to him by his master upon completing his training, its lightweight but durable metal complements his fighting style allowing him to strike faster and cut deeper than an average warrior could, upon unlocking its full potential Dusk will be able to call on the swords name causing it to shapeshift on command. The Sword radiates Holy Energy, and if he should unlock his weapon will be able to do massive damage against Undead and Demon Type species. ((NOTE: until Dusk has �unlocked� Hayaisai he cannot use its shapershifing ability, and thus, the sword at this time has no second stage form.))
___ Magical Abilities: NOTE: dusk is able to learn these ONLY after tiwlight has taught him these skills, he is twilights son thats the only reason they are listed...he CANNOT use these powers at this time
Chakra Skills: (listed in Skills) Jūken
Cherry Blossom Impact
Chakra Lightning
Chakra Level Boost
___ Skills:
NOTE: dusk is able to use these ONLY after tiwlight has taught him these skills, he is twilights son thats the only reason they are listed...he CANNOT use these powers at this time
Taijutsu:
Bāgu�zhǎng (Martial Arts: Eight Trigram Palm) � Baguazhang contains an extremely wide variety of techniques, including various strikes (with palm, fist, elbow, fingers etc), low kicks, joint locking techniques, throws, and distinctively evasive circular footwork. Baguazhang practitioners are known for their ability to fight more than one attacker.
Chakra Skills Can only be used if He has His gates intact, and have enough charka to use them as listed, a Loss of Chakra control will make the attacks off balance, making him use more chakra, or less with each strike:
Jūken (Martial Arts: Gentle Fist) - In battle, users of the Kitsune Mokushi can see the flow of Chakra, Magic, or Mana within an opponent's body. This enables the user to forcibly release their own Chakra, usually with the tips of the fingers, through one of the opponent's 361 chakra release points, cutting off the flow of power, while causing the same amount of damage as a punch or kick. Because this is accomplished through physical contact, Dusk MUST come into contact with the opponent�s body in order to attack this way. Affects of attacks can be healed with a Heal Spell/Potion, or if the target pores his or her Power into the affected area, effectively blowing the chakra point back open. Very effective on a Magic user as this style of attack will remove their ability to cast spells. Uses -10% chakra each attack, can�t be used if He has his chakra gates blown out, can use it if he has enough chakra to spare (above 10%), MUST make contact for successful hit.
Cherry Blossom Impact � User gathers an immense amount of chakra into their fist or leg and then releases it on contact with an object. Effects are like a shaped explosive charge, will knock the object several feet if it is not anchored or braced (includes people), as well as Impact damage and Burns (like getting hit with a White Hot War hammer). Uses � of their chakra. If the meter is at x1 or x2 it will drop to the next lowest level (Ex. x2>>>x1 , x1>>>normal or 100% then from 100% to 50% if available.) Cannot be used it Meter is lower than 50%. User MUST make contact for successful hit.
Chakra Lightning � Dusk can concentrate his chakra in one location and in doing so, cause a violent electrical reaction in the form of a lightning bolt, Spark, or other electrical discharge. Becomes visibly apparent when Chakra is stored at x2 level ashe constantly sparks. The Lightning is like normal lightning and can be warded off with defensive spells and other things that protect against such attacks. Uses � of their chakra. If the meter is at x1 or x2 it will drop to the next lowest level (Ex. x2>>>x1 , x1>>>normal or 100% then from 100% to 50% if available.) Cannot be used it Meter is lower than 50%.
Chakra Level Boost � Twilight can increase her Chakra reserve. Conditions are usually stress related, the more stressed she becomes, the higher the level of her meter. She will gain a visible aura of Chakra �flames�. At this time she can only gain two levels from her normal 100%, which is listed as �Chakra: x1 100% or Chakra: x2 100%�. Sustained x2 level will eventually damage her in the form of glowing burns that resist healing. She can only use each level once, then must rest to build it back up for use again. In other words once she hits the max listed here, the only direction the meter will go is down. Max Level: x2 100%
extensive sword and weapons training - dusk knows how to use the vast majority of weapons with ease and skill though his focus is in his katana of course
Excellent Cook � always a loner he learned to cook for himself and to make small meals at least taste good with very little at his disposal
mounted combat - can fight from atop a horse or other mount as easly as on his own to feet useing his swords light weight and easy shape to his advantage
___ Weaknesses:
Hoshi no tama - the pearl represents the kitsune's soul; the kitsune will suffer great pain if separated from it for long. Those who obtain the ball may be able to extract a promise from the kitsune to help them in exchange for its return.
Jūken � In order to use this skill, Dusk must bring herself within range of his attackers weapons, thus becoming vulnerable to a counterattack that�s he might not be able to avoid.
Loss of Chakra Control: If Dusk consumes a certain type of liquor, usually strong, such as whisky, Dragon�s Blood...excreta, he loses control of his chakra precision�which can turn a chakra blast into a chakra explosion�as well as making him /flame/ with excess chakra, and thus damaging like a sustained x2 level. Dusk learned this one when twilight told him she nearly leveled the Tavern after taking a sip of Dragon�s Blood. Will fade over time.
Sustained X2 Chakra Level Damage: Sustained x2 Level Chakra production will eventually burn the user, the burns resist healing and are /very/ painful. Resists all types of healing, including Sally�s Famous healing abilities, Magic absorbing items or abilities used on the burns will cause a Black Miasma to fall to the ground in the process of absorbing the chakra from the burns, which will dissipate quickly. The best fix is a chakra dampening Salve or poultice, which will in effect eat the chakra naturally, thus emmiting no miasma.
8 Chakra Gates: If Dusk blows out these gates, he cannot produce any chakra till they are closed. A Gate can be blown by excessive battle damage or the end of a Loss of Chakra Control, in which case his meter reads as �Chakra: 0%�. Will not heal by its self.
___ Basic Background Story: born to twilight Dusk is part of the silverleaf clan like his mother, however until recently he was unaware of his family, haveing been lost to his mother for a long time, it was not til he met her in lismore that he learned where he came from, during his time growing up he was trained as a samurai and taught to use many weapons, he had been lucky enough to be found by a master instead of a slaver, he worked for a long time as a samurai and collected a great deal of weath, though h never cared for it, he went out searching for his family or someplace to call home...and has found it, here in lismore
<<<approved by kenneth cale>>> >>>Approved by Ashtyn Ninetails<<<
BEAU - Spoiler:
Character: beausexe mortel ___ Sl Name: Sally Marenwolf ___ Are you an Alt Account?: nope ___ Age: <.< >.> her regen neutralized her ageing....shes 98 and looks 21 ___ Species: Red Fox 1/4lycan fox ___ Natural Abilities:
her ears are sharp enough to pick up whispers at 20m if she chooses however she can also close them off if there are loud noises nearby (cant prevent getting struck with unexpected noise though) of course when closed she cant here more than 5m for normal speach
her sense of smell is sharp enough to pick out individual herbs in a potion from 20m away however stronger scents depending can distract her or worse ((skunk spray for example will make her pass out)) ___ Racial Fighting Abilities:
without useing her energy she can move fast, enough, to hit speeds up to 80MPH or higher when running without flashstep >>>Ashtyn's Note: Sally agreed to drop this to 20mph<<<
shes a great acrobat fast movements and flexable body she can pull off the most comlicated acrobatic moves in air and on ground
her regenerative abilities are strong. Most smaller wounds (small cuts, bruises, first degree burns) take about an 5min to heal. Medium sized wounds (cuts/slashes, fractured bones, second degree burns) take about 20min to heal and larger wounds. (gashes, broken bones, third degree burns) take about 40min hours to heal Heavy wounds (Near lethal wounds) take about a hour to heaL. Wounds for silver arent affected by this regeneration! ((RL TIMES not ic clearly it will take longer icly particularly in a fight)) __ Basic Equipment:
she has a Tamahagane sword ((katana)) from her sensei a gift when she completed her training with him she trained in japan for her swordmanship...while she was training under him she seduced him as she neared the completion of her training he fell in love with her and as a gift and to show her completion he gave her that sword...and she promptly left him...the sword itself is sharp enough to go through nearly any of the weaker metals and hard/wellmade enough not the break agaisnt most of the harder metals
___ Magical Items: ___ Magical Abilities:
flashstep - a greatly boosted dash from her magic to allow her to move to fast to be seen for a split second, only straight forwards though, she cant turn by this spell unless changing her faceing at the end.. only possible through the use of her magic and not enough to pass through things. Energy usage is 10% per step. shes a empath able to sense emotions and thoughts by proximity of 5m and emotions alone at 10m if she touches and bonds with somone she can share memorys and thought speach with them however this leaves her mind vastly open to outside influince herself... ___ Skills:
shes an expert swordsmen from years of training starting from the time she was 10 martial arts - avarage, just a side skill to her swordmanship
shes skilled with a bow and a near perfect shot at 20-30m ___ Weaknesses: powerful scents have distracting effects or worse
Because of her lycan blood silver will burn her flesh and can be deadly if left on or in her for to long
because of her empath ability she can grow depressed or sad just by being close to somone whom is
dispite her lycan relations she cannot shapeshift
when her energy is low ((less that 20%)) she cannot use her speed without flashstep
cannot swim
cannot climb ___ Basic Background Story: she was born in france to start her father died of old age and her mother sent her to train in japan when she turned 10 where she studied for around 20-30 years while...seduceing her master and various other people she otherwise didnt do anything questionable after leaveing japan she traveled to many reagions of the world owrking for a time as an assassin seduceing and killing them in bed...this lasted another 10 years about...the rest of her past is not yet dicided but going with a fairly quite time of travel ___
Anything else we need to know? Tell us! Remember; if there's something you want for your character and it's not in this card, it can't be approved. Which means you don't have it! Please give your card to the first admin that you see online. Have fun, play nice, and welcome to the RP!
>>>Approved by Ashtyn Ninetails<<< >>>Approved by Vokksu Emmons<<<
| |
|