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 Current Offensive Spells:

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Tjuven92
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Number of posts : 321
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PostSubject: Re: Current Offensive Spells:   2011-04-26, 12:26 pm

Notice/Update: LVL 1-5 Spellcosts are now equal to the cost of Melee-Techniques, forbidden remains unchanged.


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Laura - Self-Proclaimed Substitute, Leyline Guardian
Nerudi Sanguine - Hill-Halfling, Theif of Legend! (or atleast wants to be)
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Tjuven92
PINGAS!
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Number of posts : 321
Location : Middle Sweden
Registration date : 2010-10-01

PostSubject: Re: Current Offensive Spells:   2011-06-07, 12:07 pm

Updated: Tue Apr 26, 2011 7:26 pm
Sonijo Sacoji (Sonic Boom): Nolonger ignores all forms of DR, DR pierce and damage has been upped slightly to compensate for said fact.


___________________________________________________________________

Laura - Self-Proclaimed Substitute, Leyline Guardian
Nerudi Sanguine - Hill-Halfling, Theif of Legend! (or atleast wants to be)
Skype: Sherincal92


Last edited by Tjuven92 on 2012-06-15, 10:31 am; edited 1 time in total
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Tjuven92
PINGAS!
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Number of posts : 321
Location : Middle Sweden
Registration date : 2010-10-01

PostSubject: Re: Current Offensive Spells:   2012-06-15, 10:31 am

-::Custom-Magic Guidelines::-
Of course you can make up your own type or element of magics, the below are merely guidelines from the aspect of logic within the Shinma-Universe.

Acid - Usualy deals a small damage as initial, but follows up with damage-reduction-ignoring degeneration, it melts through armor from simple point of logic.

Fire - Deals a wider dice with low damage minimum but higher damage maximum, followed up by burning damage that burns the target following up, the damage over time of fire unlike acid does not ignore DR.

Electricity/Lightning - Usualy holds the ability to target in a straight line or deal
lower-damage attacks that ignores DR totaly.

Sonic - Usualy ignores a certain ammount of DR, and deals an initial period of damage,
can in rare cases stun the target but such decreases the initial hit's efficiency.

Frost/Cold - At times slows the target down with a debuff to hitting or defending, its not set in stone and exemplary an ice-spear that pierced your enemy wouldnt have that chilling
effect as its used to deliver physical force rather than actualy chilling the target.

Holy/Divine/Light - Usualy doesnt deal alot of damage but has a bolstering effect for its user or the friendly-target if its a possitive-spell, or deals extra damage against unholy or
undead foes.

Earth/Rock - Usualy deals a set ammount of damage as oposed to a dice, can have abnormal concussive force that renders your foe temporarily unconcious or knocks them out of the battle for afew rounds.

Darkness/Unholy - Not realy set in stone, but it will -never- heal unless you're an undead or your target is a creature of great evil and unholiness.


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Laura - Self-Proclaimed Substitute, Leyline Guardian
Nerudi Sanguine - Hill-Halfling, Theif of Legend! (or atleast wants to be)
Skype: Sherincal92
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PostSubject: Re: Current Offensive Spells:   

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